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Half life source trailer
Half life source trailer









Newell also confirmed that he will never speak, since his companions are a “more fruitful avenue to explore”.ĭoug Lombardi, Valve’s VP of marketing, also confirmed that the story would not return to City 17 and that the developers had put a lot of work into "creating a natural progress of topography and climate". Newell later stated that Gordon would go unchanged in Episode 3, as it was then known, so he would “largely remain an arm and a crowbar”. The end of Half-Life: Alyx certainly suggests that this will still be true of the next release.

half life source trailer

How much of it is still relevant is unclear, but Gabe Newell did confirm that players would retain control of action hero physicist Gordon Freeman. Half Life 3 story and settingĪlthough Valve never released its third episode or a sequel, some information has spilled out over the years. In another IGN (opens in new tab) interview with Valve's co-founder Gabe Newell who said that “Half-Life games are supposed to solve interesting problems“ and that the studio doesn't just want to release Half-Life games in order to "make the quarterly numbers." When it comes to a new Half-Life game, then, Casali says that Valve is “looking for what is going to make that next big impact.” Making a big impact would, therefore, require exciting new technology or a new engine. When it came to Episode 3, however, Casali explained that “We found ourselves creeping ever forward toward ‘Well, let's just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can, and then we realized these episodes are turning more into sequels.”

half life source trailer

Instead, the team decided to work on smaller, episodic releases, with Episode 1 releasing in 2006, followed by the infamous Episode 2 in 2007. In a 2020 interview with IGN (opens in new tab), Valve explained why Half-Life 3 never emerged as its own release or a shorter episode.Īfter a difficult six-year period which saw Valve developing Half-Life 2 and its Source game engine concurrently, level designer Dario Casali said that the team didn't want to repeat this, stating that “I think our main take away from that is ‘get some stable technology and then build a game on top of it." Half Life 2: Episode 3 was never released, and over time people eventually just started referring to it as Half-Life 3 - assuming that Valve was working on a fully-fledged sequel rather than a brand new episode.











Half life source trailer